Caption: PAMAN provides a video link to a local pharmacy, helping people to take medicines at home safely.
Europe’s first dedicated 5G health and social care pilot, Liverpool 5G Health and Social Care, has been award an extra year’s funding.
The project will receive an additional £1.48 million from the Department of Culture, Media and Sport, and £54,000 from consortium partners, taking the total funding received so far to £4.9 million.
The announcement was made at an event to celebrate the project’s first successful year, at Sensor City, Liverpool.
Eleven organisations from Liverpool’s hospitals, council, universities and technology SMEs have created new 5G supported health technologies to help people in Liverpool’s Kensington manage long-term health conditions like diabetes and epilepsy at home.
Rosemary Kay, Liverpool 5G Health and Social Care Project Director, said: “[The funding] recognises the great work taking place across the project and gives us more time to explore the benefits of providing affordable 5G technology to people living in digitally deprived communities, with long-term health conditions.”
Margot James, Minister for Digital, said: “We want the UK to be a world leader in 5G and our modern industrial strategy will help deliver this. The Liverpool testbed is just one of the innovative 5G projects we’re funding across the country and I’m pleased it can continue its important work. I recently visited it and saw first-hand how 5G can improve quality of life and transform the way health and social care is delivered in our communities.”
One of the technologies created as part of the pilot is a Loneliness Gaming and Quizzing App. The app has been co-developed by CGA Simulation and group of people with a learning disability, from Kensington Community Learning Centre (KCLC). The group meet at KCLC each week to take part in activities and games and to chat.
Jane Davies, CGA Simulation’s Producer, said: “Working with people with a learning disability from KCLC to develop the app has been a brilliant process. We have been able to adapt the colours, font size and choice, language and contrast used in the game to better enable people with different conditions to use the app. It is now far more accessible and useable for this group.”
Jon Wetherall, CGA Simulation’s managing director, added: “We’ve found that using the app in a setting where a group can split into teams and play the game as friends is ideal. The app has also turned out to be a perfect test case for 5G technology as we need the high bandwidth offered by 5G technology to drive the device to device video capability.”
Other technologies being trialled include:
- Safehouse Sensors, which are installed in homes to detect falls, changes in temperature and unusual behaviour patterns.
- PAMAN, which provides a video link to a local pharmacy, helping people to take medicines at home safely.
- ‘Push to Talk’ a loneliness app for isolated carers, which puts them in touch with other carers in a similar position.
- Telehealth in a Box’, designed to aid communication between The Royal Liverpool and Broadgreen University Trust and patients in the community, and 5G supported VR devices used as palliative pain distraction in wards.
- ‘WarnHydrate’ a device used to detect dehydration in older people.
- Blu Wireless Technology has developed wireless 5G mesh networks using existing fibre and equipment erected on street furniture like lampposts. The technology can be delivered cost effectively, across a dense urban environment, to provide general coverage.